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/*Copyright (c) 2011, Florent DEVILLE.                                      */
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#pragma once

#include <string>
using std::string;

//represent a material of a primitive
class Material
{
private:

	//ambient component
	float _ambient[4];

	//diffuse component
	float _diffuse[4];

	//specular component
	float _specular[4];

	//shininess component
	float _shininess;

	//texture handle
	int _hTexture;

	//texture name
	string _textureName;

public:
	//constructor
	Material();

	//destructor
	~Material();

	//ambient setter
	void setAmbient(float r, float g, float b, float a);

	//diffuse setter
	void setDiffuse(float r, float g, float b, float a);

	//specular setter
	void setSpecular(float r, float g, float b, float a);

	//shininess setter
	void setShininess(float s);

	//ambient getter
	float* getAmbient();

	//diffuse getter
	float* getDiffuse();

	//specular getter
	float* getSpecular();

	//shininess getter
	float getShininess();

	//load a texture
	void setTexture(const string& filename);

	//set the name of the texture
	void setTextureName(const string& filename);

	//load the texture using _textureName
	void setTexture();

	//texture getter
	int getTexture();

	//get the texture filename
	string getTextureFilename();
};